Computer Science

Don’t Just Play On Your Phone, Program It.

Barack Obama

 

Computer science shares deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. In computer science students are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Computer Science also ensures that students become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.

SLT Lead for Computing, Media Social Sciences and PE Faculty

Anna Rimington  arimington@aclandburghley.camden.sch.uk

Teacher

Syed Ali   |   sali@aclandburghley.camden.sch.uk

Curriculum

KS3

All students are taught to:

  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking and use logical reasoning to compare the utility of alternative algorithms for the same problem
  • use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; and design and develop modular programs that use procedures or functions
  • understand simple Boolean logic and some of its uses in circuits and programming; understand how numbers can be represented in binary, and carry out simple operations on binary, octal and hexadecimal numbers
  • understand the hardware and software components that make up computer systems, and how they communicate with one another and with other computer systems
  • understand how instructions are stored and executed within a computer system; understand how data (including text, sounds and pictures) can be represented and manipulated digitally
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of users
  • create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns
  • Students studying computer science for GCSE develop their capability, creativity and knowledge in computer science, digital media and information technology and apply their analytic, problem-solving, design, and computational thinking skills. Students study multiple aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career.

Y7

Autumn term 1:

  • Network passwords, policies and folders
  • eSafety and using Microsoft Word and PowerPoint
  • Kodu Programming and PGonline

Autumn term 2:

  • Kodu continued
  • Understanding computers and PGonline
  • Hour of code

Spring term 1: Functional skills and CGP ‐ the basics

Spring term 2: Micro:bit and block based programming

Summer term 1: 

  • Legal, ethical, moral and environmental issues
  • Functional skills and CGP word processing

Summer term 2 (Flying start): 

  • Functional skills and CGP Spreadsheets
  • Hour of code 2

Y8

Autumn term 1:

  • ePolicies and eSafety refresher
  • Functional skills and CGP Charts and Graphs
  • HTML, CSS and JavaScript

Autumn term 2:

  • HTML, CSS and JavaScript
  • PGonline and LGFL.net
  • Hour of code

Spring term 1: Micro:bit and text based programming

Spring term 2: 

  • Functional skills and CGP presentations
  • Functional skills and CGP ‐ the Internet

Summer term 1: 

  • Legal, ethical, moral and environmental issues
  • Graphics and PGonline

Summer term 2 (Flying start): 

  • Programming and Smallbasic
  • Hour of code 2

Y9

Autumn term 1: 

  • ePolicies and eSafety refresher
  • Graphics and Animation

Autumn term 2:

  • Programming and Python
  • Hour of code 

Spring term 1: Computer Networks and PGonline

Spring term 2: 

  • Functional skills and CGP databases
  • Database SQL

Summer term 1: 

  • Legal, ethical, moral and environmental issues
  • Conspiracy theories, Fake news and Digital Citizenship

Summer term 2 (Flying start): Y10 start GCSE options

  

KS4

We don't currently offer Computer Science at KS4.

KS5

As part of the wider LaSWAP consortium, Acland Burghley offers a Computing Science A level.